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Why Work with us

When passion, courage, and craftsmanship are put into something, positive things will happen.

Modeling Artist

We are currently in search of Modeler's with minimum 2-3 years of experience to join our 3D Artist Modeling Team.

Responsibilities and Duties

  • Create models as well as sculpt (sets, props, characters, etc.), following the creative direction of the designated supervisor.
  • Follow leads and supervisors’ direction, ensuring that the models created are precise and accurate.
  • Complete assigned modeling tasks in a timely manner and ensure all working files are efficiently organized at all times.
  • Fully comprehend the requirements on the designs, thereby creating models true to their designs, whether organic or mechanical in nature.
  • Address feedback and modify models by following the creative direction of the Supervising Modeler, Production Designer, and Cinematics Director/Producer.

Qualifications

  • Minimum 2-3 years of Modeling experience in Photo-Real VFX, Commercials, VR or CG Animation Films.
  • Proficiency in Maya, Z-brush / Mudbox and Adobe Photoshop.
  • Excellent knowledge of displacement map and normal map generation in both Maya and Z-Brush.
  • Knowledge of UV layout is a must.
  • Excellent knowledge of polygonal and / or patch geometry modeling.
  • Ability to multi-task and prioritize.
  • Ability to troubleshoot and solve any technical or artistic issues.
  • Excellent team player with good communication skills.
  • Good knowledge of file and asset management skills.
  • Flexibility to work in swing – Morning / Evening shifts.

Production Coordinator

As a Production Coordinator you are responsible for providing support to the production management team and artists to ensure the project runs smoothly.

Responsibilities and Duties

  • Schedule and track progress of tasks for assigned artists or sequences in the production system.
  • Track and maintain database of revisions, omits, and shot length changes; notifies the affected crew as needed.
  • Partner with other production personnel to ensure shots are scheduled and delivered in a timely manner.
  • Follow up with artists on a daily basis to ensure task deliveries remain on schedule, communicating any scheduling changes to the appropriate Artists, Heads of Department and Production team as needed.
  • Coordinate all client deliveries, both physical deliveries and digital deliveries via approved Client designated system.
  • Maintain log of all deliveries and manages meeting schedule and rounds with HODs, taking and publishing notes for the team.
  • Set up dailies and all client review sessions.

Qualifications

  • Minimum 2 years’ experience in VFX production or feature animation.
  • BA or BS degree in film, art, communications, or related field (preferred).
  • Good knowledge of Office tools such as MS Excel.
  • Experience with some production tracking software and asset management software, preferably Shotgun will be a plus.
  • Schedule management experience in an extremely time-sensitive atmosphere, preferably in highly technical, dynamic departments.
  • Must possess a high level of written, verbal, negotiation, decision making and analytical skills.
  • Must possess highly developed communication skills to facilitate interdepartmental needs and schedules required, exhibiting a consistent standard of excellence in all business communications.

Lighting / Lookdev Artist

We are currently in search of Lighting / Lookdev Artists with minimum 3-4 years of experience to join our Lighting Team.

Responsibilities and Duties

  • Work closely with Lighting Lead, Virtual Production Developer and VFX Supe to develop realistic lighting solutions.
  • Help guide the look and feel of lighting for each project.
  • Perform look development of CG assets and characters.
  • Help deliver solutions on integrating lighting setups into the existing pipelines.
  • Offering creative or technical solutions to problems where necessary.
  • Oversee and help optimize VFX / CG shots for rendering.
  • Translate 2D concepts and use a wide variety of lighting techniques to capture the vision laid out by the Art / Creative Director.
  • Understand rendering tool capabilities and artistic direction to tackle the challenges that will impact lighting.
  • Communicate and collaborate with various departments.

Qualifications

  • Experience using Maya and rendering tools such as Redshift, Arnold, V-Ray etc.
  • Demonstrable ability to communicate creative and technical thoughts and ideas.
  • Ability to take directions and adaptable to change.
  • Experience at improvising and problem-solving.
  • Comfortability delivering on an expedited schedule.
  • Excellent artistic skills, with a strong emphasis on real-world lighting/photography.
  • Ability to multi-task and prioritize.
  • Ability to troubleshoot and solve any technical or artistic issues.
  • Excellent team player with good communication skills.
  • Flexibility to work in swing – Morning / Evening shifts.

Texturing Artist

As a Texture Artist you will create photo realistic textures and other related maps or images for mapping on to 3D objects or characters. You will be creating images as part of the model and shading set up, using reference source photography, reference paintings, reference books and architecture.

Responsibilities and Duties

  • Create texture maps / images for (sets, props, characters, etc.), following the creative direction of the designated supervisor.
  • Follow leads and supervisors’ direction, ensuring that the texture maps created are precise and accurate.
  • Complete assigned texturing tasks in a timely manner and ensure all working images are efficiently organized at all times.
  • Fully comprehend the requirements on the designs, thereby creating textures true to their designs, whether organic or inorganic in nature.
  • Address feedback and modify textures by following the creative direction of the Supervisor, Production Designer, and Cinematics Director/Producer.

Qualifications

  • Minimum 3 years of feature film VFX experience.
  • Demonstrable ability to communicate creative and technical thoughts and ideas.
  • Knowledge of Body Paint, Deep Paint, or other 3D paint packages is a plus.
  • Strong visual skills, and a good eye for detail, scale, composition, colour and form.
  • A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to modelling, shading, and look development.
  • Experience meeting deadlines while retaining a high quality of work.
  • Calm under pressure and committed to meet production deadlines.
  • Ability to multi-task and prioritize.
  • Excellent team player with good communication skills.
  • Flexibility to work in swing – Morning / Evening shifts.

We offer excellent career opportunities Apply Now

contact@aresstudio.in

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